Start with a normal paid result
A clear result begins with a clear rule. Hold & Collect starts with a five-by-three grid and 20 fixed paylines. Ordinary line awards are credited first. Three or more Scatter symbols anywhere in that paid grid open a separate collection feature; no direct Scatter award is paid at that moment. Check the cabinet name when comparing this rule with another mode. Additional context is available in the site’s related guides.
Turn the triggering symbols into locks
Use the displayed controls as your reference. Each triggering Scatter becomes a locked collection symbol with its own multiplier. The possible values are 1×, 2×, 3×, 5× and 10× the triggering total wager. These values are stored when assigned and remain fixed for the rest of the feature. You can read the references without committing another wager. The visible interface identifies the feature currently in use.
Use three remaining attempts
Keep this behavior in mind as you play. The feature starts with three attempts. On each attempt, every empty position independently has a 12% chance to acquire a collection symbol. Positions already locked are preserved and do not draw again. The button advances exactly one attempt at a time. The written rule applies on both desktop and mobile. Additional context is available in the site’s related guides.
Reset the counter after a new lock
Here is one part of the current game. If at least one new collection symbol lands, the remaining-attempt counter resets to three. If none lands, the counter drops by one. The feature ends when the counter reaches zero or when all 15 positions are filled. The open result panel provides a place to inspect the current step. Keep the current domain in view when checking saved information.
Know the collection values
Start with the cabinet’s own rules. A newly assigned collection multiplier is 1× with 50% probability, 2× with 25%, 3× with 15%, 5× with 8% or 10× with 2%. Each locked symbol retains its assigned value. Collection symbols are not evaluated as normal payline matches during this feature. Check the cabinet name when comparing this rule with another mode. Review the relevant page before using another mode.
Collect once at the end
This part of the game has a specific purpose. When the feature ends, all locked multipliers are added and multiplied by the triggering total wager. That combined award is credited once. Filling the grid ends the feature immediately; this version does not add a separate full-grid jackpot or a cash prize. The open result panel provides a place to inspect the current step. The visible interface identifies the feature currently in use.
Keep the complete feature state
The details of this mode matter. The locked positions, their values, the remaining attempts and the current round are saved together when browser saving is enabled. A refresh restores that exact saved state. Refilling and changing the wager remain unavailable until the collection round has finished. The open result panel provides a place to inspect the current step. Additional context is available in the site’s related guides.
Interpret the return calculation
This part of the game has a specific purpose. The full-round theoretical RTP is 94.1081%. It combines ordinary line awards with the expected final collection value. The collection expectation is calculated across the possible locked-cell counts and remaining attempts, so it includes the counter-reset rule. Use the displayed amounts to follow the credit calculation.